HexagonHexagon

Highlight Engine—every athlete deserves to have their best moments shared.

Business plan & investment thesis

Hexagon turns ordinary phones into a multi-camera system that records, cuts and delivers the best plays of amateur sport in real time — without a single camera purchased.

Round R$ 360k · 9.09%Pre-money R$ 3.6MSão Paulo · BrazilApp Store + Google Play
July 2026

Executive summary

The Highlight Engine connects up to 10 ordinary phones as a synchronized multi-camera system and delivers cuts of the best plays in seconds, while the game is still on — no professional gear, no editing.

Whoever records pays R$97 for the professional tool; whoever gets filmed pays R$49 for their own highlights; the arena pays R$297 for the system — every recorded game manufactures the next subscribers.

8.5k
users, 100% organic
625
games created
82%
of games activate the HE
1,900
courts registered
1,342
teams on the platform
10
cameras per game, zero hardware
The round
R$ 360kraise
9.09%equity
R$ 3.6Mpre-money
78% / 22%product · marketing

The problem

In a society-football game there are 14 people on the field and a fast-moving match: the odds someone filmed your goal are close to zero. The existing solutions were designed for clubs, not for the amateur athlete:

Sports venue with society-football pitches

AI fixed camera

US$ 2,100+1st year, per field

Veo and Pixellot: pricey hardware + a mandatory subscription. Built for clubs, not courts rented by the hour.

✗ Fails: price and equipment ownership.

Professional photographer working a court

Professional filming

A crewper event

High cost per event and delivery in days — no crew can cover the thousands of amateur games each week.

✗ Fails: it doesn't scale.

Amateur game recorded on a phone from the stands

A loose phone

R$ 0and that's what it delivers

Free, but shaky far-away footage with no cuts — and hours of manual editing nobody does after the game.

✗ Fails: the play is lost all the same.

The largest volume of sport played in the country — amateur sport — is practically invisible on video.

The solution: Highlight Engine

The hardware is already on the court: one phone controls, up to 10 film in sync. One tap cuts the same play from every angle, cloud-processed and ready to post.

1

Find or create the game

A real-time map — 1,900 courts and fields registered.

3

Ready while the game is on

Share to Instagram, TikTok or WhatsApp — with the venue's brand on the video.

↓↑
Highlight Engine
Photographer setting a phone on a tripod at the court's edge
2a Position the phones
Futsal match captured by the synced cameras
2b Run it from a single device
App panel with the game's cameras and replays
2c Get the highlight

Football, futsal, footvolley, basketball and volleyball — extensible to any court or field team sport.

Why now?

Photographer setting a phone on a tripod courtside
01

The phone caught up with the pro camera

Any mid-range smartphone shoots more than enough quality for social — hardware worth thousands of dollars is already in the player's pocket.

Hexagon highlight posted on social media tagging the event
02

Short-form became the language of sport

TikTok, Reels and Shorts made the 15-second cut the unit of sports consumption — and amateur players want to see themselves in that format.

Amateur sports event at the court covered by Hexagon
03

The market was validated — with hardware

Veo and Pixellot proved the willingness to pay for automatic capture. Hexagon removes the last barrier: the cost of the equipment.

App panel with the multi-camera grid and game replays
04

Infrastructure at the right time

A strategic cloud partnership funds the infrastructure migration — global scale at reduced marginal cost right when monetization turns on.

Brazil's most practiced sport

TAM
Brazilian amateur sport15–30M players1% penetration at R$49/month ≈ R$ 90–175M/year
SAM
The connected urban player~1.5M addressableSociety/fut7, futsal and urban courts — smartphone plus a social habit
SOM
São Paulo, 12 months52k users~800 paying accounts in the base case
15.3M[1]
regular football players in Brazil (IBGE)
~30M[2]
counting occasional players
R$ 52.9B[3]
moved by football per year (0.72% of GDP)
US$ 21.5B[4]
global sports tech in 2025, growing ~20% a year

SAM/SOM estimates are Hexagon's own, built from the cited public sources — method and assumptions in the projections section.

Expensive hardware serves clubs.Hexagon serves the player and their connections.

Expensive hardware serves clubs; Brazilian fixed-replay players proved the court pays — and Veo itself validated the phone as a camera with Veo Go. Hexagon enters through the side nobody occupies: the player and whoever records — real-time and multi-angle.

SolutionHardwareEntry costRecurrenceReal timeMulti-angleFocus
FilmaEuInstalled fixed camerasKit R$ 2.5–20k (paid by the court)R$ 295/mo per courtPost-play replayNoCourt (B2B) — 1,296 courts
Chame o VARInstalled fixed camerasInstallation + technical visitSubscription per courtPost-play replayNoCourt (B2B) — 350+ courts
VeoDedicated AI cameraUS$ 1,299–1,998Mandatory subscription (1st year ≈ US$ 2,100+)Partial (post-game upload)NoClubs and teams
Veo GoPhone on a tripod (Veo app)Low — phone + mountVeo subscription (US$)No (upload + processing)No — single phoneTeams & clubs — post-game analysis
PixellotFixed installed cameraHigh (installation)SaaS per fieldYes (broadcast)NoLeagues, schools, broadcast
TraceCamera + sensorsDedicated hardwareSubscriptionNoNoYouth soccer (US)
Professional filmingCrew + equipmentHigh per eventPer serviceNoDepends on the crewOne-off events
HexagonZero — the players' phonesR$ 0R$49–R$97/month (optional)Yes, during the gameUp to 10 anglesAmateur athletes + creators

Why it's defensible

Zero hardware

Nothing to sell, install or maintain — the product travels from player to player; the entry barrier is downloading an app.

UGC built into the product

Every posted highlight carries the court's and Hexagon's brand — usage drives acquisition.

Local network effect

1,900 courts and 1,342 teams already mapped — whoever copies the feature starts without the graph.

A brand with a cause

“Every athlete deserves to have their best moments shared” — copying it means competing for the meaning, not the feature.

v0 proved the core.v1 fixes the funnel.

What v0 proved

  • Synchronized multi-camera worked on the field
  • Demand for real-time clips validated
  • 82% of games activate the HE
  • Watermark valued by players and courts
  • Videos ready to post on social
  • Teams and championships created with no marketing push

What v1 fixes

  • Onboarding and home screen redesigned; login fixed
  • QR Code replaced by a shareable link
  • Guided test game on first use
  • Clipping architecture revised (missed plays, 0s clips)
  • Zoom and camera control
  • Back-to-back championship flow

Next steps in product, marketing and sales

  1. New UX — app redesign (v1)Set/26Product
  2. Smartwatch clippingSet/26Product
  3. UGC Engine — user-generated contentOut/26Marketing
  4. Semi-automatic gesture-triggered clippingDez/26Product
  5. Active outbound (photographers, courts, organizers)Jan/27Sales
  6. Live streaming with clips (MVP)Jun/27Product

Recorders pay for the tool; players pay for their clips

The recorder subscribes to HE Pro as a working tool — one person, ten angles, zero editing; every recorded game converts filmed players into Jogador Pro and manufactures its own distribution. Arena, event coverage and sponsorship are secondary engines.

R$97/month

HE Pro (photographer/videomaker)

SUPPLY engine: generates 100% of the games. The videomaker's working tool — costs less than a single paid gig. Annual: R$970.

R$49/month

Player Pro (B2C)

REVENUE engine (59% of MRR): unlimited downloads of your own highlights, no watermark. Annual: R$390.

R$297/month

Partner arena (B2B)

MARGIN engine: direct billing, no store fee — each arena is worth ~7 net Jogador Pro subs and onboards its own players.

The core funnel

Recorder subscribes to HE Pro

R$97/mo — inbound via niche content

→

HE records and cuts

real-time multicam, zero hardware

→

Filmed player subscribes

R$49/mo for their own highlights

→

Content posted

every downloaded clip recruits the next players and recorders

↻ more recorders → more games → more subscribers and more reach — the cycle restarts

Secondary engines
  • Partner arena — R$297/mo
  • Event coverage — executed by the HE Pro network
  • Sponsorship — 1.6M impressions/mo at M12 (upside, outside the base case)

One-off video (R$4.90) stays 100% Hexagon; the roadmap holds a 50/30/20 split (recorder · stores · Hexagon) for individual watermark-free sales only — subscriptions and sponsorship carry no recorder share.

An owned audience as the acquisition engine

36.1k owned followers — and R$ 0 of paid media to win the first 8,500 users.

ChannelRole in the funnelFrequency
Renato's profile (founder)Instagram 14.6kTikTok 12kYT 2.6kMid/bottom — build in public, productDaily
Hexagon profileInstagram 5.4kTikTok 1.2kYT 211Bottom — product and social proofEvery 2 days
Replay FC@replay.fcTop — football and sports cultureDaily

Proof: the founder's viral videos

960k views“You've never seen anything like this?” — the Highlight Engine in action↗183k views“Be sure before you even leave home”↗180k views“Check out this futsal app I'm building”↗

Build in public at @gmr.renato — the source of the measured rate: 1M views → 3k installs (0.3%).

  • UGC Engine (Oct/26)Every downloaded highlight becomes measurable acquisition media
  • Recorder inboundContent for videomakers/photographers: 6→16 new HE Pros/mo — each one recruits Jogador Pro subscribers on the field
  • Partner courtsArena pays R$297/mo and onboards its players; prospecting across 1,900 mapped courts
  • Message matrixOne angle per persona: player, photographer, storymaker, arena

The product manufactures distribution: at M12, 1,561 games/mo → 7.8k downloads → 1.6M social impressions → ~4.9k installs at 0.3% (rate measured on 1M views). Paid media only runs where games are covered — and only after the funnel proves out (M4).

The product has already proven demand

Everything earned without paid media and without active monetization — a clean measurement of demand.

8,500
registered users, 100% organic
625
games created on the platform
~510
games with the Highlight Engine started
1,900
courts & fields registered
1,342
teams created without incentives
R$240+
first revenues — 34 one-off videos (~US$ 35) + first subscriber (R$ 50)
82%
Core activation — the single most important number in the plan

Whoever creates a game opens the Highlight Engine. The funnel does not lack interest — it suffers from the UX frictions v1 fixes before monetization is switched on.

International demand already shows up organically — searches and downloads from the Americas, Europe and Africa. The app stays global; sales focus on São Paulo.

The team

Product & Development

  • Renato MarinhoRenato MarinhoFounder · CEO
  • Vinicius RosaVinicius Rosa
  • Iasmin OliveiraIasmin Oliveira
  • Gustavo CostaGustavo Costa
  • Ian MoraisIan Morais
  • Giovani DinizGiovani Diniz

Marketing & Sales

  • Renan RonchiRenan Ronchi
  • Gabriel BritoGabriel Brito
  • Karen CunhaKaren Cunha

Admin & Legal

  • Wagner AlexandreWagner Alexandre
  • Caio SoaresCaio Soares
Current burn ~R$ 12k/mo·Invested by the partners so far ~R$ 500k

Projections — the plan

R$ 337.4k
gross revenue 12m (plan)
R$ 289.6k
net revenue after stores and taxes
R$ 48.8k
MRR at month 12 · crosses cost at M12
794
subscribers at month 12 · 643 Jogador Pro + 121 HE Pro + 30 arenas
52.3k
users at month 12
R$ 83.2k
cash floor (M12) — never negative
MRR vs. monthly cost
R$ 0kR$ 13kR$ 25kR$ 38kR$ 50kout/26dez/26fev/27abr/27jun/27ago/27
  • MRR
  • Monthly cost
Monthly revenue mix
0k13k25k38k50kout/26dez/26fev/27abr/27jun/27ago/27
  • Jogador Pro
  • HE Pro
  • Arena
Cash balance
0k125k250k375k500kout/26dez/26fev/27abr/27jun/27ago/27
  • Cash balance
  • Acquisition: 1.5k organic + 1k paid-activated/mo + players joining to see their highlights (12k → 52.3k users)
  • Jogador Pro conversion: 1.0% → 2.0% of the cohort by M6 · 6%/mo churn (HE Pro 3% · Arena 3.5%)
  • Prepaid annual plans: Jogador Pro R$390 (20% adoption) · HE Pro R$970 (30%)
  • Recorders: 6→16 new/mo (inbound) · arenas: 3/mo · paid media only from M4
  • Taxes: Simples Anexo III (R factor 124%), effective rate 6.0%→8.0%, cash basis · 15% store fee · D+45 payout
  • Outside the base case: sponsorship, event coverage and one-off videos (upside)

Financial model snapshot of 7/27/2026 (doc/modelo_financeiro_12m.py) — taxes, store fees and working capital inside the curve.

Road to 100 thousand users

The scenario where the brand takes off: same conversion machine as the plan, acquisition levers at full throttle — and the extra media is paid by revenue itself.

95.1k
users at month 12
R$ 103.9k
MRR at month 12
M9
operational break-even
R$ 132.4k
cash at the end of 12m · minimum R$ 99.2k
Users: accelerated vs. plan
025k50k75k100kout/26dez/26fev/27abr/27jun/27ago/27
  • Accelerated
  • Plan

What needs to be true

  1. 01M6 milestone hit — extra media (+R$ 14k/mo) only turns on after the funnel proves out
  2. 02Recorder inbound at 2x the plan (8→24/mo) — brand taking off
  3. 03Várzea-style partnerships delivering ~3k users/quarter (attributed pilots)
  4. 04Arenas at 5/mo in H2 (with a field hire)

Conversion premises nearly identical to the plan (2.5% vs 2.0% ceiling · 5% vs 6% churn) — the upside comes from acquisition, not conversion optimism. 176 recorders · 1,675 Jogador Pro at M12.

Stress test

Everything against us at once: organic halved, zero paid media, minimal inbound, conversion halved, high churn. What survives?

R$ 47.8k
cash at the end of 12m — never negative
24.3k
users at month 12
38
active recorders · 505 games/mo
R$ 11.1k
MRR at month 12
Cash balance in chaos
0k125k250k375k500kout/26dez/26fev/27abr/27jun/27ago/27
  • Cash balance

Hostile premises

  • Organic drops to 800/mo · zero paid media
  • Recorders: only 2→5 new/mo · arenas: 1/mo
  • Conversion capped at 1.0% · 7%/mo churn
  • Survival mode at M4: total opex R$ 30k/mo

In the worst case the company ends the year alive — with cash, a growing installed base and 505 games/mo being recorded. No emergency round, no forced dilution: adjust and try again in year 2.

The round

R$360,000
raise
9.09%
equity offered
R$3,600,000
pre-money valuation
R$3,960,000
post-money valuation

Use of funds

Product & OperationsR$280,800 · 78%
  • New UX / v1 + infra migration · Sep/26
  • Smartwatch clipping · Sep/26
  • Semi-automatic gesture-triggered clipping · Dec/26
  • Livestream with clips (MVP) · Jun/27
Marketing & SalesR$79,200 · 22%
  • UGC Engine live · Oct/26
  • Recorder inbound + arena prospecting (3/mo) · Oct/26
  • Content production across the 4 channels

Commitments

M6 milestone

M6unlocks the seed conversation

≥30 active recorders · ≥400 games/mo · ≥1.5% conversion on filmed cohorts · MRR ≥ R$ 15k. The plan passes all with margin (41 recorders, 710 games, R$ 20k MRR at M6).

Cash discipline

R$83,197cash floor across the 12 months (plan)

R$ 360k = 8 months of runway even with ZERO revenue (R$45,000/mo: R$ 30k payroll + R$ 5k infra + R$ 10k mkt). With plan revenue the floor is R$83,197 — and the M8 trigger (media cut) protects the worst case.

Repricing milestone

R$ 5Mreference valuation after the infra migration

Once the infrastructure migration is complete — development and cloud credits covered by a strategic partnership — the reference valuation moves to R$ 5M. Joining this round means getting in before that verifiable milestone.

Partners' investment: ~R$ 500k invested by the partners to date and a current burn of ~R$ 12k/month. Governance and management compensation formalized with the round.

Risks & mitigation

01

B2C conversion below plan

Declared ramp (1.0%→2.0% by M6) over FILMED cohorts, not the whole base; benchmark: global freemium median 2.1% (RevenueCat) — the plan promises the median, not the exception; 6% churn and Dec–Feb seasonality in the model.

02

Shipping v1 on time (Sep/26)

Scope locked from the v0 analysis; the team already shipped the full v0 to production; infra migration covered by a strategic cloud partnership.

03

Retention after the first game

v0's biggest churn causes are mapped (onboarding, QR Code, test game) and sit at the core of v1 — fixed before monetization switches on.

04

App store dependency

The 15% fee is already modeled; the HE Pro subscription can move to our own web checkout, outside the stores.

05

A competitor copying zero-hardware

Local network effect (1,900 courts and fields, 1,342 teams), UGC built into the product and a brand with a cause; execution speed as the main defense.

06

Lean, partially unpaid team

The round funds key hires; a founder salary secures full-time dedication; legal and admin in-house from day one.

07

Cash ends the year at the plan’s floor

R$ 83k floor (never negative) with prepaid annual plans, funnel-conditioned media and cash-basis DAS; the M8 trigger cuts media and raises the floor; the M6 milestone unlocks the seed BEFORE the squeeze.

08

LGPD and image rights in recordings

Signage at partner courts, controller/processor roles defined in the arena contract, retention policy and deletion channel — implemented in v1, before scale.

Sources1 IBGE/PNAD 2015 — 15.3M football players · 2 FGV 2008 — 30M players, 13k amateur teams · 3 CBF/EY — R$ 52.9B, 0.72% of GDP · 4 Precedence — sports tech US$ 21.5B, 20% CAGR · 5 Veo Cam 3 — US$ 1,299 + subscription · 6 Hexagon internal data, Jul/26 · 7 RevenueCat — State of Subscription Apps 2025/26 · 8 FilmaEu / Chame o VAR — public data, Jul/26

Platform data and projections reflect the financial model snapshot of 7/27/2026.

Renato Marinho

Renato Marinho · Hexagon founder

Let's talk?

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Message on WhatsApp+55 11 97791-3716
Instagram@gmr.renatoEmailrenato@hexagonsports.com.brLinkedIn/in/gmrrenato